Promoting industrial workplace safety with the help of biometric tracking.
Design ConceptUser ResearchPrototypingThe team first started by diving into the application identifying features the user interacts with when using Invokes application. To start, we identified the primary functions of ErGo. After identifying those, we went through the application and found which interactions were key in enabling those primary functions.
The team decided that to provide the best onboarding experience for the user, onboarding for ErGo should happen in two phases.
Our team looked at multiple applications evaluating their onboarding as well as articles that focus on the best practices of onboarding. We each added our own insights to our Miro board, evaluated those insights as a team, and then took note of our “Star Points” which are things we wanted to consider for our own onboarding design.
Once we had an idea of what we liked in onboarding and a flow to work with we wanted to immediately start sketching to get our ideas on paper and as a visual. Each team member sketched out their own idea and at the end, we came back together and gathered key ideas from each of our own sketches, and combined them to create screens that we all desired.
Once our team evaluated each other’s sketches we divided it into Miro to do some wireframe design to see the screens even more visualized out. This allowed us to focus a lot on the layout of features and base UI for the onboarding.
Seeing the design in a digital space helped us to more critically evaluate how our design will look in practice. We mostly liked the layout and structure of these designs, but we wanted to make adjustments to the size and spacing of the text, as well as the final screen. Going into our final design, we wanted the “Know your Activity” screen to be more similar to the other screens in our design.
Once we decided what changes we would make to the wireframe designs, our team designed our final proposals in Figma. Then we were able to use the wider range of tools to design our screens, implementing a more precise layout, graphics, and color scheme. Below are the final designs that cover onboarding for the app's features, safety scores, and recent reports.
The other half of the onboarding includes more detailed information specifically about the features in the app and more about navigating the features rather than a mental model of the app in general.
We chose to walk users through the actual screens they would go through with annotations on top while occasionally blurring out irrelevant parts of the screen. Users can access these tutorials by pressing the “?” icon at the top of the dashboard. The three areas of the app that have tutorials are Safety Score, Recent Reports, and Report Accident.